Trang chủEsportsKorean Media Points Out Reasons Why PUBG Faces Comprehensive Block in Vietnam: From Vanishing Tournaments to Two Permanent Bans
Korean Media Points Out Reasons Why PUBG Faces Comprehensive Block in Vietnam: From Vanishing Tournaments to Two Permanent Bans
PUBG PC is facing comprehensive access restrictions in Vietnam due to operating without a domestic release license, distributed cross-border via Steam and Epic Games Store. The PVS 2026 Phase 2 tournament is indefinitely postponed, KRAFTON media channels were taken down, and some carriers have begun blocking access. PUBG Mobile remains legally licensed through VNGGames. Two Vietnamese players, Himass and TanVuu, received permanent bans at PUBG Asia Stars 2026. Key facts: - PUBG PC has no Vietnamese release license; only PUBG Mobile is licensed via VNGGames (source: Invenglobal) - PVS 2026 Phase 2 disappeared from the official schedule and is indefinitely postponed - Carrier-level blocking is partial/uneven, not nationwide (source: Hansbiz) - Himass and TanVuu permanently banned at PUBG Asia Stars 2026; offense not disclosed - No official KRAFTON statement on service termination has been issued yet Source: Invenglobal, Hansbiz (Korean media), 2025–2026 | Cross-checked: VuaBong.vn Related Q&A: Q: Will PUBG PC be completely blocked in Vietnam? A: Full blocking is possible but not yet confirmed; current blocking is uneven across carriers and the tournament is postponed, not cancelled. Q: Is PUBG Mobile affected in Vietnam? A: No, PUBG Mobile is legally licensed and operated by VNGGames, so it remains insulated from the PC version's legal issues. Q: What could reverse the situation? A: If KRAFTON secures a Vietnamese domestic publishing partner and obtains a release license, the postponement could be reversed.
PVS 2026 Phase 2 disappeared from the official PUBG Esports schedule on a day when no one announced a reason. No postponement notice, no explanation. Just a void — similar to how a YouTube channel switches to private before being deleted entirely. Around the same time, reports from Invenglobal and Hansbiz began spreading a story the Vietnamese PUBG community was not ready to face: this PC game could be facing a comprehensive block in the Vietnamese market.
To understand what is happening, one must rewind the legal structure that PUBG PC has existed under for years in Vietnam. According to Invenglobal's investigation, the PC version of PUBG operates in Vietnam without a domestic release license. Vietnamese players access the game cross-border through Steam and Epic Games Store — two international distribution platforms — with no domestic publisher, no dedicated servers in Vietnam, and no release license under local regulations. Meanwhile, PUBG Mobile — the mobile version of the same brand — is legally licensed and operated by VNGGames. This is a peculiar split: one IP, two legal regimes, two different esports ecosystems in the same market.
The situation escalated across multiple layers simultaneously. The first layer is access infrastructure. Hansbiz, a Korean outlet, reported that some Vietnamese telecom carriers have begun blocking access at the connection level. The blocking is described as "uneven" — meaning it is proceeding carrier by carrier, region by region, rather than through a single administrative decree applied nationwide in one day. The second layer is media. Communication channels operated by KRAFTON in Vietnam were taken down or disabled. The third layer is the tournament. PVS 2026 Phase 2 — the only regional tournament feeding Vietnam into the global PUBG Esports circuit — was postponed indefinitely, with no return date.
Even more important is an event scattered along the timeline but possibly not causally linked: two Vietnamese players, Himass and TanVuu, received permanent competition bans at PUBG Asia Stars 2026. A permanent ban is the highest disciplinary tier in esports, second only to legal referral. But the article does not state the offense, and there is no evidence linking this ban to the access blocking. Korean media placed the two events side by side as one story — but adjacency is not causation.
The real story lies in the structure. PUBG PC in Vietnam is an esports product tied to the PC client. The entire tournament system — from regional qualifiers to global finals — operates on the PC version, not the mobile one. If the access layer is blocked at the game-download level, then even before any official ban, Vietnam's pipeline of new players is severed at the entry point. The postponed tournament means Vietnamese teams lose their roster-retention mechanism: with no season to play, PC rosters have no reason to stay assembled. Producer 500Bros, PVS production partner for years, loses a recurring revenue line. Vietnamese PC teams lose transfer-market value because there is nowhere left to compete.
This is where the contrarian angle emerges. The article's headline says "comprehensive block" — but the article body itself only concludes that a full block is "entirely possible." The gap between headline and body is the clearest overhyping signal. Current reality: blocking is uneven, the tournament is postponed but not cancelled, and KRAFTON has issued no formal statement about terminating service. "Indefinite postponement" is a reversible state — completely different from "cancellation." If KRAFTON secures a domestic publishing partner in Vietnam and obtains a release license, the entire narrative could flip to "market normalization" within weeks.
I have tracked Southeast Asian regional tournaments for years and have never seen an IP split into two legal regimes so clearly within the same market. PUBG Mobile has a license, an operator, its own ecosystem — and it sits on the other side of the legal line, completely insulated from what is happening to the PC version. This means KRAFTON remains present in Vietnam through the mobile line, and the financial incentive to fight for the PC license is materially weakened.
The question now is not whether PUBG PC will be fully blocked. The question is whether KRAFTON is willing to engage in Vietnam's licensing process. In the next 30–60 days, without an official statement from the publisher, the community will fill the vacuum with speculation — and at that point, "comprehensive block" will become true in public perception, regardless of what the legal reality actually is.



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